Curiously I wasn’t able to do back-stabs, which I’m guessing were not included in the game. The controls are almost identical and the attributes and stats function almost identical to Dark Souls. The brief experience I had with it left me with the impression that unfortunately it was just a poor-man’s Dark Souls again. Overall, the graphics make the game harder to enjoy and harder to play. This made me get lost a lot in levels due to each area looking so familiar that I couldn't tell where I was in a level. Where Dark Souls had compact and diverse areas, Hellpoint sprawls through corridor after corridor of familiar steampunk backgrounds. The biggest problem I have with Hellpoint's graphics are intertwined with my issues with the level design. The graphics in Hellpoint are not overly problematic other than some framerate issues. What is a problem for me is that Hellpoint plays more like a lower quality version of Dark Souls. What is a problem for me is that Hellpoint plays more like a lower quality Hellpoint aims to be a souls-like and this is not a problem. Hellpoint aims to be a souls-like and this is not a problem. The choice to not include a map in a game that relays in exploration is confusing to me Also the absence of important information of game mechanics like body modes change your level and the price to level up as do some wepons but only speic ones that are made unknown to the player The times that my game has crashed had been six and times during boss fights the music will cut out painterly But besides all of the problems that the game has I have counted to play it wanting to see where the story ends … Expand Also the creatures and overall design of the world is creative and unique But with all this said Hellpoint could have used some refinement on the layout of mini boss areas. The armor and wepon varietie is something I enjoyed looking for. The lore and story created for the game is fairly interesting and unique in the vast array of Dark Souls style games. The lore and story I will first begin this review with the overall concept of a dark souls, dead space fusion style game is not a bad idea. I will first begin this review with the overall concept of a dark souls, dead space fusion style game is not a bad idea. Watch the movie Event Horizon if you want to double up on the demonic horror vibes! … Expand This is excellent value for money, much more so than I was expecting when I purchased the game, so congrats to the developers for having made such an outstanding production as a low-budget set-up. Coop multplayer is running smoothly in my experience so far and I haven´t encountered any glitches. I am really enjoying the atmosphere of dread while exploring the game´s world, which has a large and expansive feel to it despite playing on a space station. A fair number of weapons and builds / playstiles are available to suit different styles and tastes, while at the same time a certain simplicity to the crafting and upgrading system is retained which makes the game pleasantly accessible. There is a nice incremental reveal of background story and plot as you progress through the game. While the gameplay is indeed Souls-like, Hellpoint has a feel and atmosphere all of its own which to me at least conveyed more depth and atmosphere than the Souls series or even Bloodoborne. While the gameplay is indeed Souls-like, Hellpoint has a This is a great game which did not get the attention or success it deserves so far. This is a great game which did not get the attention or success it deserves so far.
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